divinity original sin 2 sebile

Содержание

  1. Sebille
  2. Important NPCs
  3. Sebille Objectives
  4. Sebille Walkthrough
  5. Sebille
  6. Origin Story
  7. Sebille Information
  8. Location
  9. Talents
  10. Special Ability
  11. Flesh Sacrifice
  12. Break the Shackles
  13. Tips and Notes
  14. Sebille Quest
  15. Sebille Tags
  16. Summary
  17. Walkthrough

Sebille

Sebille Location Fort Joy Suggested Level 1 Next Quest — Previous Quest None

Sebille is a Quest in Divinity: Original Sin II. Sebille wishes to find a Lizard who wronged her and «correct it».

Important NPCs

  • Stingtail
  • Griff
  • Zaleskar

Sebille Objectives

  1. Find Stingtail
  2. Speak to Griff
  3. Speak with Zaleskar
  4. Speak with Baran

Sebille Walkthrough

First you must speak with the Dreamer: Stingtail at Fort Joy. He is on the beach area south of Fort Joy. He will only appear after you begin the quest: An Imprisoned Elf and have spoken with Griff in Fort Joy. Sebille will ask to speak to him when you do, and if you say yes she will kill him. He is a Pyrokinetic Skills Book vendor, so be sure you have purchased whichever Skill Books you want from him before this occurs. If she doesn’t kill him you cannot advance her quest line. Also, if you tell Griff Stingtail was the thief during the quest: An Imprisoned Elf, then you will not be able to advance this quest. So be sure to either let Sebille kill him first, or don’t tell Griff the thief’s identity.

Next have her speak with Griff in Fort Joy and she will learn that she needs to speak with Zaleskar in the Hollow Marshes. This means you will need to escape Fort Joy before continuing on her quest.

At Driftwood Tavern, A man named Baran will inform you that Roost is hiding in a nearby sawmill. (you need to have Ifan ben-Mezd in your team)

Roost is hiding in the sawmill, to reach there, you need to get past a lot of lone wolves. (if you have Ifan ben-Mezd on your team, you can let him do the talking) From Roost you will learn the location of your former master, then you need to fight Roost.

If you save Saheila from Roost in The Elven Seer, she will reveal the true identity of Sebille, and give Sebille a choice to be the heart of scions.

Sebille’s master is at the Nameless Isle. When you first reach there, she will have a ! over her head, talk to her to teach you a song that breaks her master’s control. YOU MUST SPEAK TO HER IMMEDIATELY OR YOU WILL BE UNABLE TO LEARN THE SONG. If you miss it you will have to fight the Shadow Prince without her present, or he will retake control of her. Travel to the Temple of Zorl-Stissa, find the Shadow Prince at Lava Field. Sing the song when Shadow Prince wants to control Sebille.

When Shadow Prince turns hostile, a group of shadow assassins will also appear, defeat them to set Sebille free.

After you killed the Shadow Prince, the mother tree wants to speak to Sebille. Go to the heart of the mother tree (using the flower to teleport), it will ask Sebille to grow to be the next mother tree. If you don’t agree with this, the elves will turn hostile and attack you, but Sebille will live.

When you leave the mother tree heart room, Sheila will approach you (if she’s still alive), she asked you to kill the mother tree, so all the elves will live freely. Get back to the heart to kill the mother tree, the quest is complete but the remaining elves at the temple will turn hostile.

When you reached the Academy, you need to convince Sebille you are the right one to be the divine. (If you finished her personal quest there is no need of persuasion)

Sebille

Sebille Female Elf Outlaw Scholar Rogue

Sebille is a Companion or Origin in Divinity: Original Sin 2. Sebille is a beautiful elf, and a former slave of lizards. Sebille’s default class is Rogue.

Origin Story

«I used to be a slave, kept under the thumb of the Master: the bastard that made me hunt down my own kin. How did he do that, you ask? With the living scar you see on my cheek, this horror that takes no more than a song sung by Master dearest to control my very thoughts. But now the tables have turned. I broke my shackles. And when I finally find him, I will make the Master sing a very different kind of song. «

Sebille Information

  • Slave no more, you still bear scars your master gave you, and wield the skills he taught you: femme fatale, spy, assassin. Skills you plan to use against all masters.

Location

  • If not chosen as your Origin, Sebille can be found outside Fort Joy, near south gate. She can be asked to join your team. However, due to been enslaved by lizards before, if your character is a Lizard, or you are travelling with The Red Prince, you need to persuade her first.
  • After progressing far enough in the story she may also be located in the Sanctuary of Amadia, even before you actually discover that location.
  • When you claimed Lady Vengeance, she can be found at the Lower Deck. However, if she’s not with you when fighting Dallis, she will be unavailable.

Talents

  • Ancestral Knowledge: Gives you +1 to Loremaster
  • Corpse Eater: Corpse Eater let you eat body parts to access the memory of the dead.

Special Ability

Flesh Sacrifice

Break the Shackles

Tips and Notes

  1. Despite reducing your Constitution, if managed proper, Sebille as your starting out character can do perfectly well as Knight or Fighter. Especially the former, given its easy access to Rage, which combined with Flesh Sacrifice and the Warlord talent can easily one to two-shot any enemy you come across in the early game with a two hander or dual wield, and let you score additional blows to perhaps further the streak. Do not underestimate the 25% bonus damage on a two handed axe.
  2. Eating a Chunk of Flesh will grant her the Adrenaline Skill.
  3. Eating the Severed Head will grant her the First Aid Skill.
  4. Eating Atusa’s Leg will grant the quest Blood Memories.
  5. If you miss Sebille’s quest in Fort Joy, you can still continue it once you reach Driftwood.

Sebille Quest

First you must speak with the Dreamer: Stingtail at Fort Joy. He is on the beach area south of Fort Joy. He will only appear after you begin the quest: An Imprisoned Elf and have spoken with Griff in Fort Joy. Sebille will ask to speak to him when you do, and if you say yes she will kill him. He is a Pyrokinetic Skills Book vendor, so be sure you have purchased whichever Skill Books you want from him before this occurs. If she doesn’t kill him you cannot advance her quest line. Also, if you tell Griff Stingtail was the thief during the quest: An Imprisoned Elf, then you will not be able to advance this quest. So be sure to either let Sebille kill him first, or don’t tell Griff the thief’s identity. If you tell Griff the thief’s identity then he will dispatch an assassin to kill Stingtail — if you split your party you can intercept the assassin (must force attack her) before Stingtail dies and still advance all quests.

Next have her speak with Griff in Fort Joy and she will learn that she needs to speak with Zaleskar in the Hollow Marshes. This means you will need to escape Fort Joy before continuing on her quest.

At Driftwood Tavern, A man named Baran will inform you that Roost is hiding in a nearby sawmill. (you need to have Ifan ben-Mezd in your team)

Roost is hiding in the sawmill, to reach there, you need to get past a lot of lone wolves. (if you have Ifan ben-Mezd on your team, you can let him do the talking) From Roost you will learn the location of your former master, then you need to fight Roost.

If you save Saheila from Roost in The Elven Seer, she will reveal the true identity of Sebille, and give Sebille a choice to be the heart of scions.

Sebille’s master is at the Nameless Isle. When you first reach there, she will teach you a song that breaks her master’s control. Travel to the Temple of Zorl-Stissa, find the Shadow Prince at Lava Field. Sing the song when Shadow Prince wants to control Sebille.

When Shadow Prince turns hostile, a group of shadow assassins will also appear, defeat them to set Sebille free.

After you killed the Shadow Prince, the mother tree wants to speak to Sebille. Go to the heart of the mother tree (using the flower to teleport), it will ask Sebille to grow to be the next mother tree. If you don’t agree with this, the elves will turn hostile and attack you, but Sebille will live. (Get Rooted talent if agree)

When you leave the mother tree heart room, Saheila will approach you (if she’s still alive), she asked you to kill the mother tree, so all the elves will live freely. Get back to the heart to kill the mother tree, the quest is complete but the remaining elves at the temple will turn hostile.

When you reached the Academy, you need to convince Sebille you are the right one to be the divine. (If you finished her personal quest there is no need of persuasion)

Sebille Tags

The personalized tag for Sebille which is aptly labeled «Sebille» allows the player to make especially vicious remarks, which is remarkable when considering characters like Septa are out there. These dialogue options should really only be chosen when «Let’s see what happens.» is your modus operandi in character interactions.

Summary

Walkthrough

Act 1

  1. Follow Stingtail until he goes to sleep. Interact with him and she will kill him (Warning: Stingtail is involved in several quests make sure you do them before you kill him) and you will get a new journal entry.
  2. Speak to Griff with her who is is located in the Fort Joy Ghetto. He will tell her that she needs to speak with Zaleskar in the Hollow Marshes you will meet after you escape Fort Joy.

Источник: computermaker.info

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